A UX Developer is…
A UX Developer is all of that – a front end developer with a sensitivity and talent for crafting a UI that is going to be better to use – but in addition to that they have a declared interest in understanding more about the User Experience work that goes ahead of the UI design.
via @leisa
… a must read post.
An Important Time for Design (A List Apart)
Reading this:
Design as partner
If we want to really show what design is and what it can do, we need to get design elevated to the partner level. Partners have major equity stakes, real decision-making power, and are involved in product development from the beginning. The design team must feel that it has both the authority to make product decisions and the responsibility for the outcome of those decisions. If good design has an important role to play in the future of the web (it does), designers should work on their own terms and with a fair share of both the risk and the reward (read: cash money) set aside for them.
… and discoverying this: http://rockhealth.com/
Practice Fusion, the leading provider of health records software for medical professionals, has published a nice recap of their user conference, Connect11, where Alan Cooper spoke about the role of interaction design in health care. Among the questions answered - “what do you get when you cross a computer with a doctor’s office?”
At the 13 minute mark, Stefan Klocek presents a prototype of Practice Fusion’s new iPad app.
Via Cooper Journal
Is Microsoft Common User Interface ended?
MSCUI provides User Interface Design Guidance and Toolkit controls that address a wide range of patient safety issues faced by healthcare organizations worldwide. However, in the last months we haven’t received any new a part from their Clinical Documentation Solution.
Does it mean it’s over? Despite the ambition of providing a definitive CUI, Microsoft has done an impressive work providing guidelines that work at least for its primary target market: the NHS.
Now it is in our hands thinking if the effort is worthless or, in the contrary, it is the moment of continuing validating whether that common user interface could be a real standard somewhere else or not.
Ended or not, we cannot ignore the big amount of knowledge and information that can be learned and used from MSCUI. This will be always a reference to take into consideration.
[Links] 2011 - A year of UX and more
What we read from blogs we’re subscribed to it’s part of our every-day inspiration.
After a year, I’ve had opportunity to read and discover different posts with a special influence in me, anyhow. The year is ending now and this is the summary of the readings I recommend before 2012.
December
November
- 100 preguntas para entusiastas del diseño
- how to design multi-device user experiences
- Cutting Room Floor
- How to design a mobile responsive website
- Design studio and agile UX process and pitfalls
- Wood-voice recorder.html
- Unconsumption
- Homofobia en Twitter tras el debate electoral
- Vision del futuro by Microsoft
- Reducing unintended consequences of Electronic Health Records
- Materiales UX evaluacion de la usabilidad
October
- Nueva propuesta de iconos gestuales
- Aplicaciones para el iPad: ¿web-app o iOS-app?
- Ccordero con verduras al horno
- Pattern sheet
- Yahoo visualizes real-time email statistics
- CreativeMornings Video: Jason Fried
- Nine presentations about device UI
September
August
July
June
- Hierarchy of digital distractions @MOMA
- Myers brings personality types of designers
- 4 things no-one told me about high-fidelity wireframes
- Sirius: nuevo sistema para la evaluacion
- Aarquitectura de informacion: fundamentos
- Effective minimalism in experience design
- The Neuromarketer
- Now online:open IxD thesis presentations
- Evaluating UX by measuring task efficiency
- Hi I’m a UX developer, you’re a what?
- 50 reasons not to use Photoshop for web design
- Topical influence
May
- Mi Twitter es también de mi empresa
- 4 quick tips for getting the most out of google analytics
- Frase del guru: derechos de autor
April
March
- Effective developer experience
- Considerations for mobile design, part 3: behavior
- Lo que no se dice sobre el supuesto “milagro alemán”
- Mobile form design strategies
- A Guide to Writing and Designing Easy-to-Use Health Web Sites
- Dime tu correo electrónico y te diré quién eres
- Diseñadores que creen en si mismos
February
- Medir la experiencia de usuario en la nube
- BSchool nos añade a su lista de 20 blogs sobre el cerebro
- Considerations for mobile design (part 1): speed
- What we need are personal
- Top 6 help design patterns for iphone apps
- El precio de la usabilidad en los formularios
January
- Comprehensive mobile UX presentation
- The 26 books that made me an Interaction Designer
- I love UXdesign
- Book review The design of design essays from a computer scientist
- When Bbraun stopped being braun
- El teléfono más simple del mundo
- Design Criticism and the Creative Process
- The Future of User Interaction
- The Power of Comparison: How It Affects Decision Making
- De Harvard University a “Google University”
- Following the example of Angry Birds
- To me, design is…
Q:Hi Carmel, how can I get in touch with you? I am @IATV. Would you pls ping me? I came across you at the Design for Care forum. Thanx.
We can talk by mail, or chat using gtalk. My google mail is carmel.hassan@gmail.com, just tell me your preferred time to be connected.
Puesto que el ser humano - a pesar de sus miserias - tiene una esencial vocación de grandeza, conviene que nos dirijamos a esa grandeza para luchar con nuestras miserias.
Since the human being - regardless of their misery - is an essential vocation of greatness, it is appropriate that we turn to that greatness to fight with our miseries.
J. A. Marina “Los secretos de la motivación” (The Secrets of Motivation).
Do you have a project? Wishes ⇒ Tasks ⇒ Projects
you don’t come up with an iPod just by making a Walkman really easy to use
[Book] Mobile First
Brief, direct and simple. The idea: address your business strategy thinking first in your mobile experience. Why? to force simplicity, to reduce complexity, to get our users focus on content, to understand your product as pills of functionality handable by any user. Which user? that one who is in “one eyeball and one thumb” mode. Appealing, isn’t it? Well, it is challenging.
A book full of tips which helps you to understand capabilities and embrace constraints to take advantage until the minimum detail of the mobile experience.
Web App or Native App? Both. Do you want to know more? Would you like to agree or disagree with this argument? Read Mobile First, it won’t take you more than one day to start creating amazing web applications.
Enjoy it!

