Getting Simple with a CMS
GetSimple really is the simplest content management system (CMS) ever. After seeing so many people amazed by Kirby - a licensed file-based CMS - I started looking for something at least comparable but open-source, and here is GetSimple.
I’ve been atracted by its two first principles and its admin front-end:
XML Based
We don’t use mySQL to store our information, but instead depend the simplicity of XML. By utilizing XML, we are able stay away from introducing an extra layer of slowness and complexity associated with connecting to a mySQL database. Because GetSimple was built specifically for the small-site market, we feel this is the absolutely best option for data storage.You can “Undo” Almost Everything
This feature was based off an eye-opening AListApart article explaining how warning messages never work as planned. Because of this, we’ve included “undo” into almost every action you can take on the site, giving you peace-of-mind for when you make those inevitable stupid mistakes.
Now, I’ll play with it for a small personal project I have in mind, and I’ll tell you more comming soon.
Have you already try it?
UX in Spain
UX Spain - the first event about User Experience in our country - has been successfully celebrated this week with a pretty high number of attendees, almost 400.
We’ve had the opportunity to meet, know, share and discuss hot topics that concerns to our profession at every level and with a very varied kind of people.
Now that we’re back having our minds in the next #UXSP, we all seems to feel like if the Pandora box was opened. So here are some thoughts and conclusions of this rich exchange of experiences:
What’s UX?
As the 1-million dollar question with hundreds of doubtful answers, the UX exists and cover many areas, we can spent our whole career wondering which kind of UX we are, but the only interesting question is what’s the UX we do and how it helps to create big things.
Coding, Technology, Psychology, Aesthetic and what else?
Misconceptions only bring poor-quality products, services, UIs … or experiences. Attending to all these conferences has made me remind the importance of understanding and learning always something different, something new, something old and, why not, something “borrowed” of other specialisation, whatever it is.
UX is your business, your company is your business
Honestly, it is the first time I hear about “Intraprenuer” and I love it, mainly because it highlights the power of changing a company for better. We’re on track ;)
Are UX roles real? The talent is searched
Companies that expressed their failure hiring “UX people” where there, by the way, offering jobs. Some old-fashioned discussions where developers (wrongly called technologists) and designers (probably conceived as visual designers) where both considered in this big world hiding the most difficult-to-admit true: the only thing that really matter is talent, and it’s not something that everybody can have it. Rest of us we’ll think how to be as good as possible.
Share, share, share…
It’s time to share again, to get rid of confidentiality, or shame, or fear, or mistery… it’s time to tell the truth about our failures and success. We have even a bigger responsibility since we’ve had people to admire who made this before. We have to give something to the community as we have received it in the past.
… and much more
- User testing not needed anymore, really?
- Missing something else rather than web pages, web sites, web architectures, and web design… the app world is coming and we cannot forget desktops.
- Agile, is it new? Shall we say only Lean UX? The challenge of big teams working smoothly, my favorite 15-mins speech of this event powered by Ujue Agudo and Tona Monjo. The design process matters.
- Universal design is not possible but disabled users have preferences, as any other users (Thanks to Idioa Soto and Nacho Madrid)
- Prototyping is your communication tool – use it A.L.W.A.Y.S (Thanks to Dani Armengol)
- The UX is made for something good (Thanks to elecciones.es and Mònica Zapata)
I personally don’t have any user-mantra to repeat again and again when I go to the office every day, but I’m in love of my work because I love create things, I love beauty and great ideas that can positively impact in other people.
That’s all, such simple such pretentious.
That’s the way I honor this profession and makes me get by to the uncertainty and disappointments that, being honest, sometimes just happens. I have seen same vision and feelings in UX Spain and I’m looking forward to repeat it again next year, so hope to meet all of you keeping the same energy.
Is it a button?
Webstock ‘12: Jared Spool - The Anatomy of a Design Decision
Excellent talk, funny, revealing, with a large variety of examples, some healthcare industry samples between them.
What are the habits of highly effective design teams? The best designs come from not one, but hundreds of well-made decisions. The worst designs arise out of hundreds of poorly-made decisions. All that stands between you and a great design is the qualify of your decisions. Where do they come from?For the last five years, we’ve been studying how designers make their decisions. When do they use outside information, such as research about their users? When do they go with their gut instinct? When do the designers look to past decisions and the lessons they’ve learned?
What we found will surprise you. In this presentation, Jared will take you on an entertaining deep dive into the gut instinct of the best designers (without looking at all the gooey parts). You’ll learn five styles of decision making, from Self Design to Experience-focused Design, and which style produces quality results. Prepare to learn how to be a better designer, as Jared shares the secrets of the best and worst.
The real thing with Agile is that never ends. From the moment of your first very rough conceptual prototype to the moment that you ship code you can sell you’re testing all the way through. You’re checking with your customer all the way through. That’s the end state that we’re working towards with our clients is the point where you don’t even have to wait for working code to do the iterations with your customers.
(via goffgough)
El buen diseño no sólo acabará con los manuales de usuario y las instrucciones de uso, sino que construirá nuevos modelos de comunicación basados en el aprendizaje por interacción y la expresión creativa.
Usability and Electronic Health Records at User Centric
Mobile Best Practices (alpha)
Strategy, User Experience, Visual Design, Development Resources for web mobile development



